{"title":"Stand-Alone Games","description":"","products":[{"product_id":"gme001","title":"Troika! by Daniel Sell (Hardback)","description":"\u003cp\u003eHardcover, thread-sewn binding\u003c\/p\u003e\u003chr\u003e\u003cp\u003eTroika! is a complete yet wildly open role-playing game. Players can expect to fly through mystic space, get lost in infinite cities of the gods, and meet strange \u0026amp; wonderful people all the while using a robust and familiar game system. \u003c\/p\u003e\u003cp\u003eWith just this book and a couple of six-sided dice you'll be able to provide years of adventure for you and your friends. Once you;re ready for more there is an abundance of material printed by the Melsonian Arts Council and many many others to discover, now and in the future.\u003c\/p\u003e","brand":"Melsonian Arts Council","offers":[{"title":"Default Title","offer_id":50053600936280,"sku":"GME001","price":22.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0867\/0340\/7448\/files\/troika-by-daniel-sell-1-p.jpg?v=1728060236"},{"product_id":"gme010","title":"Cave Evil: WARCULTS by Mat Brinkman \u0026 Jochen Hartmann \u0026 Nate Hayden","description":"\u003cp\u003e\u003cem\u003e\"It knows no light, this Cave,\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003e\"Endless tunnels, endless battle, endless death...\u003c\/p\u003e\u003cp\u003eI awoke among my species, mine folk. I have risen, understood, grasped and taken my power, those below my slaves! I shall raise great armies to massacre any enemy! These territories are mine, only the weak to destroy! Shadow deities pretend to stand above me, but I shalt not kneel. I shall sit on any throne!\u003c\/p\u003e\u003cp\u003eTonight I am Warlord, an oath declared! The weak and shoddy I shall craft into powerful warriors, warriors into command, command into my Lord of all Battles! Together we conquer! Our species will rule the caverns of black! Into the Warrior Path!\"\u003c\/p\u003e\u003chr\u003e\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCave Evil: Warcults\u003c\/strong\u003e\u003c\/em\u003e is a stand alone game. Players who own \u003cem\u003eCave Evil\u003c\/em\u003e can expand their game with \u003cem\u003eWarcults\u003c\/em\u003e. It can be played either as an individual game or as an expansion.\u003c\/p\u003e\u003cp\u003ePlayers who own \u003cem\u003eCave Evil\u003c\/em\u003e have the liberty to play as only a Warlord, only a Necromancer or both.\u003cbr\u003ePlayers who own \u003cem\u003eWarcults\u003c\/em\u003e will begin as a Warlord, but they will be able to connect each future Corroded Corridor to this issue.\u003c\/p\u003e\u003cp\u003eGAMEPLAY\u003cbr\u003eAs we learned in CAVE EVIL, a Necromancer can weave a web of control over 6 Squads, but their power does not end there. While they may dominate 6 squads, others may swear their allegiance to the infernal magi. The cave is endless. Battles for territory will forever ensue. The forbidden wizards must raise troops from their species, create Warriors from the weak and shoddy, inspire Command and demand the allegiance of their greatest Warlord. The warrior path begins!\u003c\/p\u003e\u003cp\u003eWarcults is an introduction to a Warrior Path - the first expansion for CAVE EVIL.\u003c\/p\u003e\u003cp\u003eA Warrior path is a way to play Cave Evil. It is a modified Sequence of Play to accommodate players that prefer to play with just a Warlord Character or with both a Warlord and a Necromancer.\u003c\/p\u003e\u003cp\u003eThe Warlord is a branch of Necro command and is under the allegiance of a Necromancer. The Necromancer is NOT needed to play!\u003c\/p\u003e\u003cp\u003eA Warlord commands an army and the divisions of command below them.\u003cbr\u003eApart from WARCULTS features, the game introduces new actions and adjustments to the overall Sequence of Play.\u003c\/p\u003e\u003cp\u003eVictory is dependent on each scenario.\u003c\/p\u003e","brand":"Emperors of Eternal Evil","offers":[{"title":"Default Title","offer_id":50053644583256,"sku":"GME010","price":99.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0867\/0340\/7448\/files\/cave-evil-warcults-by-mat-brinkman-jochen-hartmann-nate-hayden-29-p.jpg?v=1728060824"},{"product_id":"gme011","title":"Psycho Raiders by Mat Brinkman \u0026 Jochen Hartmann \u0026 Nate Hayden","description":"\u003cp\u003eIn 1978 four friends experience a nightmarish ordeal. Steve, Randy, Ginger, and Dawn innocently set out to camp and enjoy the countryside near a small town on Halloween. Unfortunately their car breaks down and they meet with pure darkness, the Psycho Raiders, once they are on your trail, they hunt to the death...\u003c\/p\u003e\u003cp\u003eThis horrifying halloween night may not be survived. The true story of what happened on this fateful evening comes alive in the pages and gameplay of Halloween Nightmares.\u003c\/p\u003e\u003chr\u003e\u003cp\u003e\u003cem\u003e\u003cstrong\u003ePsycho Raiders\u003c\/strong\u003e\u003c\/em\u003e is a horror simulation experience. Unlike games that tend to aim for perfect balance, \u003cem\u003ePsycho Raiders'\u003c\/em\u003e main focus is delivering the terrifying experience that occurred on this Halloween night. Characters and situations are not balanced to equal one another but created to simulate the actual experience. The game begins very slanted to the raiders, they will assuredly destroy if fighting just ill prepared campers. Through the use of finding weapons or alerting the nearby town folk of Crucible, the campers can possibly turn the tables on the raiders. But there may also be a horrid realization that certain town folk are raiders themselves. The campers may not be able to trust anyone! It might be best to run! RUN AS FAST AS YOU CAN!\u003c\/p\u003e\u003chr\u003e\u003cp\u003e\u003cem\u003ePsycho Raiders\u003c\/em\u003e is a tactical hex and counter game with each token representing an individual character. Characters have sheets with some individual stats related to speed, strength and will to live. In the short game, the campers can win if any of them escape the north end of the map while hidden.\u003c\/p\u003e\u003cp\u003e\u003cem\u003ePsycho Raiders\u003c\/em\u003e is a very visceral experience and we have rated it X. Anyone one under the age of 18 is NOT permitted to play. Pregnant or players with a fragile or nervous disposition are strongly encouraged NOT TO PLAY THIS GAME!\u003c\/p\u003e\u003cp\u003eGAME COMIC CREATED BY CHARLIE FOGEL!\u003c\/p\u003e\u003cp\u003eNote: Players will need to xerox elements and provide two D6 and pencils to play this game\u003c\/p\u003e","brand":"Emperors of Eternal Evil","offers":[{"title":"Default Title","offer_id":50053646975320,"sku":"GME011","price":29.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0867\/0340\/7448\/files\/psycho-raiders-by-mat-brinkman-jochen-hartmann-nate-hayden-30-p.jpg?v=1728060858"},{"product_id":"gme012","title":"Sea Evil by Mat Brinkman \u0026 Charlie Fogel \u0026 Jochen Hartmann \u0026 Nate Hayden","description":"\u003cp\u003eThere! Captain! Upon the Horizon!\u003c\/p\u003e\u003cp\u003eWords shouted upon the mast of the ship Ishara. She sails, slicing through the endless waters of the 1840s. Whalers at the end of their hunt voyage toward a nearby lighthouse. The waters darken. It is Halloween night. Upon the Mast a strange shape in the waves is spotted. Is it Whale? Or perhaps an innocent shipwrecked sailor in need of help? The Captain considers the tone of the voice, there is certainly something more haunting within the call, a fear. A shark? A tidal wave? What is upon on that horizon? In the blackness of night?\u003c\/p\u003e\u003cp\u003eEarlier in the evening a floating body was pulled aboard. Dead. Scrawled in its flesh were visions of impossible Sea Serpents, man-like forms of Seaweed, satanic Crabs, and a haunting ancient people. It could not be real?! The Sea Peoples?! Sirens?! Impossible! The journey has been far too long and demanding, the crew, weary. They will get to port soon and be home with their families. What is on that horrible Horizon?!! A Kraken?! A Hurricane?! It could not be! There is a story of a Witch, a Sea Witch! But it cannot be real?!\u003c\/p\u003e\u003cp\u003eThe Captain, composing himself, whispers a prayer and asks, \"What is it? What do you see?\"\u003c\/p\u003e\u003chr\u003e\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSea Evil\u003c\/strong\u003e\u003c\/em\u003e is a horror simulation experience. Unlike games that tend to aim for a perfect balance, \u003cem\u003eSea Evil'\u003c\/em\u003es main focus is delivering the terrifying experience that occurred on this Halloween night. Characters and situations are not balanced to equal one another but created to simulate the actual experience as it happened. The game begins with a whaling ship on the sea waters, Evil begins to unfold each turn adding greater potential to destroy the Whalers. Through sea navigation and harpoon hunting skills the whalers can possibly reach the shining rays of a coastal lighthouse. THE WITCH RETURNS! DARKNESS DESCENDS UPON THE WATERS!\u003c\/p\u003e\u003cp\u003e\u003cem\u003eSea Evil\u003c\/em\u003e is a tactical hex and counter game with each token representing an individual character. Characters have sheets with some individual stats related to speed, strength and will to live. The Whalers can win if they can navigate themselves to the Lighthouse or slay the Sea Witch. Evil triumphs if it can destroy the Whalers in the waters.\u003c\/p\u003e","brand":"Emperors of Eternal Evil","offers":[{"title":"Default Title","offer_id":50053650121048,"sku":"GME012","price":29.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0867\/0340\/7448\/files\/sea-evil-by-mat-brinkman-charlie-fogel-jochen-hartmann-nate-hayden-31-p.jpg?v=1728060893"},{"product_id":"gme013","title":"Freakface!!! by Mat Brinkman \u0026 Charlie Fogel \u0026 Jochen Hartmann \u0026 Nate Hayden","description":"\u003cp\u003eCome see our splendid cornucopia of Strange Men \u0026amp; Women from far and distant lands! Gathered from deep Jungles, Mountain tops, ancient lost villages and even the bottom of the sea! Or Ride our fantastic carnival carts and view the strange bewildering dioramas collected from the lore and facts found on our journeys!\u003c\/p\u003e\u003cp\u003e\"Lucian the Powerfuls Tremendous Tent of Monstrosity nestled in a small Florida town in October of 1963, soon after came the disappearances. Where was Clay? Or Barry the kind Feed Store worker? Or even the old woman down the street? They all seemed to vanish when that damned tent was put up. Vaughn and Lucinda believe the answers might be within the Tent of Monstrosities itself. Late at night, clipping the fence, the two venture inside. The true story of what happened on this blood-drenched evening comes alive in the pages and gameplay of Halloween Nightmares Horrorgame Magazine.\u003c\/p\u003e\u003chr\u003e\u003cp\u003e\u003cem\u003e\u003cstrong\u003eFREAKFACE!!!\u003c\/strong\u003e\u003c\/em\u003e is a horror simulation experience. Unlike games that tend to aim for a perfect balance, \u003cem\u003eFreakFace\u003c\/em\u003es main focus is delivering the terrifying experience that occurred on this Halloween night. Characters and situations are not balanced to equal one another but created to simulate the actual experience as it happened. The game begins slanted to the diabolic character, they will certainly destroy if fighting just ill prepared kids. Through the use of finding items, hiding or alerting possible neutral characters, the kids can possibly turn the tables on the diabolic plot. But there may also be a horrible realization that certain neutral characters are sinister themselves. The kids may not be able to trust anyone! It might be best to just escape! ESCAPE FROM THIS FREAKSHOW OF HORROR!\u003c\/p\u003e\u003chr\u003e\u003cp\u003e\u003cem\u003eFreakface!!!\u003c\/em\u003e is a tactical hex and counter game with each token representing an individual character. Characters have sheets with some individual stats related to speed, strength and will to live. The Teen can win if any of them escape the North, West, or East side of the map while hidden, or by killing the Carny.\u003c\/p\u003e","brand":"Emperors of Eternal Evil","offers":[{"title":"Default Title","offer_id":50053653725528,"sku":"GME013","price":29.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0867\/0340\/7448\/files\/freakface-by-mat-brinkman-charlie-fogel-jochen-hartmann-nate-hayden-32-p.jpg?v=1728060927"},{"product_id":"gme016","title":"World War III by Nate Hayden","description":"\u003cp\u003eThe greatest horror has begun, life does not know its fate.\u003c\/p\u003e\u003cp\u003eMan has chosen the war of nightmares. The will of Unions and Nations advance into a global inferno, aiming for survival and supremacy.\u003c\/p\u003e\u003cp\u003eWORLD WAR III. Dont do it! Find another way, but first we need to battle! To see. What might World War III be like?\u003c\/p\u003e\u003chr\u003e\u003cp\u003eGOAL\u003cbr\u003e2 to 7 players battle as the will of Unions and Nations to gain the most value in territories. Nukes may be launched, Technologies can be advanced, Nations may be Allied and Pacts can be made but only one player can claim Victory!\u003c\/p\u003e\u003cp\u003eGAMEPLAY\u003cbr\u003eEach player takes a one of seven major nations or unions, USA, N.A.T.O., Russian Federation, China, Arab Union, African Union, or Union of South American Nations.\u003c\/p\u003e\u003cp\u003eEach nation\/union can take one action, ranging from taxation, building military might, Diplomacy in hope of gaining the aid of other nations, Technology to further options, campaigns of War, or to Nuke opponents.\u003c\/p\u003e\u003cp\u003ePlayers can create Pacts and work together against their enemies, and in advanced play involve ISIL combatants and North Korea.\u003c\/p\u003e\u003cp\u003ePlay continues in a clockwise fashion until a certain number of turns or a determined amount of time is complete.\u003c\/p\u003e\u003cp\u003eWill we survive to see a world at all?\u003c\/p\u003e\u003chr\u003e\u003cp\u003eBlatantly inspired by the games of Larry Harris, Martin Wallace and Joseph Miranda. Blast City's World War III delivers an all night romp for friends to decide the end of the world, or see the superpowers that remain.\u003c\/p\u003e","brand":"Emperors of Eternal Evil","offers":[{"title":"Default Title","offer_id":50053659328856,"sku":"GME016","price":25.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0867\/0340\/7448\/files\/world-war-iii-by-nate-hayden-34-p.jpg?v=1728060986"},{"product_id":"gme022","title":"Vaults of Vaarn #1 by Leo Hunt","description":"\u003cp\u003ehe sun is dying and the wreckage of countless eons litters the parched wastes of Vaarn, the desolate country that common folk call the blue ruin. It is said that these sky-coloured sands hide the graves of the Autarchs; have swallowed the buried arcologies in which the true seed of humankind was preserved through the Great Collapse; conceal forgotten crypts of memory, decaying crystalline lattices of ancient ego-engines upon which the dusk-blue dunes encroach without pity. From the New Hegemony to the south come drifters and dreamers, desecraters of the tech-tombs that lie sunken beneath the azure wastes. Light-years overhead, aurum-hulled craft ply their tender routes between the spheres, and miles below a pilgrims feet, strange wombs are kindled once more with life undreamed of.\u003c\/p\u003e\u003cp\u003eThese are the hinterlands, where humanitys great works have fallen to everlasting decay, where machine and animal and fungus think to crown themselves our equal. The phthalo-sands, where newbeasts hunt proudly with boots upon their hind paws and chromepriests chant unending binary devotions to their nameless synthetic god. Only the desperate or the mad would seek to make a life here, to roam the blue desert in search of the secret VAULTS OF VAARN.\u003c\/p\u003e\u003cp\u003e***\u003c\/p\u003e\u003cp\u003eVaults of Vaarn is a 48-page tabletop RPG zine, which presents setting information, a full game system, and character creation procedure for adventures in Vaarn, a vast blue desert that lies at the very end of time. The game is built on the chassis of Knave by Ben Milton, with lightweight rules, speedy character generation, and gameplay that emphasises creativity and problem-solving on the part of players and referee. \u003c\/p\u003e\u003cp\u003eIssue #1 Includes: \u003c\/p\u003e\u003cp\u003eFull rules for play, based on the light, easy-to-learn Knave system.\u003c\/p\u003e\u003cp\u003eFive player ancestries with detailed character generation tables. Play as a haughty true-kin, a mutated cacogen, a mechanical synth, a feral newbeast, or a fungal mycomorph.\u003c\/p\u003e\u003cp\u003eTwisted mutations, psychic gifts, and cybernetic implants to further augment your character.\u003c\/p\u003e\u003cp\u003e120 Exotica, the strange and valuable far-future relics that can be discovered in the vaults beneath Vaarn.\u003c\/p\u003e\u003cp\u003eA bestiary of 28 ferocious science-fantasy monsters that lurk in the blue wastes.\u003c\/p\u003e\u003cp\u003eNine pages of content generation tables that allow a referee to spark ideas for their own vision of Vaarn. Generate desert ruins, NPCs, trading caravans, nomadic clans, arcology domes, esoteric drugs, forgotten gods, and more. \u003c\/p\u003e\u003cp\u003eFully illustrated throughout with evocative black and white line-art. \u003c\/p\u003e","brand":"Antipode","offers":[{"title":"Default Title","offer_id":50053807538520,"sku":"GME022","price":7.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0867\/0340\/7448\/files\/vaults-of-vaarn-1-by-leo-hunt-78-p.jpg?v=1728062287"},{"product_id":"gme023","title":"Vaults of Vaarn #2 by Leo Hunt","description":"\u003cp\u003eWhen a traveller is adrift in the blue dunes of Vaarns desert, he dreams of a city. When the camels hump sways beneath him, he dreams of a cushioned alcove in a tavern, with learned conversation and hookah smoke coiling languidly in the air; when Vaarns red sun beats upon his head he dreams of cool avenues shaded by demure and welcoming lemon trees. Oppressed by his loneliness, the traveller dreams of a city where the crowds embrace him and strangers greet him as brother; when he swills the last dregs of water around blistered gums he dreams of a a fountain in a public courtyard, where the daughters of the neighbourhood arrive to draw water and eye a handsome stranger.\u003c\/p\u003e\u003cp\u003eGnomon, the city of shaded markets, at first appears to be this dream made solid. There are taverns with cushioned alcoves, as the traveller sought; also he will find learned conversation and hookah smoke, wide avenues flanked by lemon trees, public fountains and smiling maidens and strangers who greet him as brother. There are many sights in Gnomon, sights beyond the travellers dreams: glittering mezzanine gardens and parades of masked hierophants, guild halls where cone-hatted clerks ponder their ledgers of debt, babbling souks where the merchants mutter their bargains like mantras and even memories may be bought for the right price. Truly this was what he sought in a city. \u003c\/p\u003e\u003cp\u003eSo bewitched is our traveller, he scarcely notices that the merchants smiles do not reach their eyes, that the women who wave from passion-house windows have faces brittle as porcelain, that each stranger calling him brother has an accomplice reaching into his pocket. It is only as he leaves under cover of darkness, with a head ringing from cheap wine and a purse empty as his stomach, that the traveller begins to curse Gnomon, the undreamed-of city, the gilded trap. \u003c\/p\u003e\u003cp\u003e***\u003c\/p\u003e\u003cp\u003eVaults of Vaarn is an ongoing series of zines for science-fantasy tabletop RPG gaming. The second 48-page issue is a city-based adventure supplement for the setting, expanding on the far-future world outlined in the first issue. The reader can visit the city of Gnomon, a decadent and dangerous trade hub. \u003c\/p\u003e\u003cp\u003eIssue #2 Includes:\u003c\/p\u003e\u003cp\u003eInformation and background on Gnomon: what it looks like, how it feels to walk through its streets, and why your players might visit the city.\u003c\/p\u003e\u003cp\u003eSeven major NPCs who influence the city's politics. Brief, evocative information on their appearance, personality, and desires. \u003c\/p\u003e\u003cp\u003eGuidance on how to use all seven major NPCs as either allies or antagonists for the players. No set narratives - just tools to create conflicts.\u003c\/p\u003e\u003cp\u003eSeven major factions, one linked to each major NPC. They run the gamut from water-hoarding militias and clandestine cannibal cults to sun worshippers and gladiator lawyers.\u003c\/p\u003e\u003cp\u003eInformation on how the factions operate, how players might  join them, and guidance on playing the factions against one another.\u003c\/p\u003e\u003cp\u003eGenerator tables for creating merchant cartels, noble houses, taverns, pit fighting arenas, philosopher's guilds, gangs of criminals, and religious orders. Each comes with a custom-built drama table that can help you create stories at your gaming table.\u003c\/p\u003e\u003cp\u003eStreet encounters, mercenaries for hire, and randomly generated Vaarnish meals.\u003c\/p\u003e\u003cp\u003eFurther story hooks to help you flesh out an ongoing campaign set in the city.\u003c\/p\u003e\u003cp\u003eFully illustrated with evocative black and white line art. \u003c\/p\u003e","brand":"Antipode","offers":[{"title":"Default Title","offer_id":50053810159960,"sku":"GME023","price":7.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0867\/0340\/7448\/files\/vaults-of-vaarn-2-by-leo-hunt-79-p.jpg?v=1728062312"},{"product_id":"gme017","title":"Rocky Mountain Man by Nate Hayden","description":"\u003cp\u003eAn Adventure Crayon Game\u003c\/p\u003e\u003cp\u003eSolitaire to 2 Players\u003c\/p\u003e\u003chr\u003e\u003cp\u003eBefore the Old American West there was a mysterious largely unknown mountainous region West of the Mississippi known as the Rocky Mountains. Characterized by its rocky geography, this mountain range spans from Northern New Mexico, into Colorado, Utah, Wyoming, Idaho and Montana, and ending in British Columbia. The Mountain Men were the first people of the young United States to venture into the unknown Rockies and begin to live among it.\u003c\/p\u003e\u003cp\u003ePlayers represent a leader and crew of Mountain Men, around 1825, with various skills and equipment. The crews venture into the Rocky Mountains, exploring new hexes and drawing their discoveries in crayon. A Player needs to manage their crew in trapping, hunting, dangers, movement, exploration, encounters and more. While the Beaver Pelt is prized, further money can be made in explorations, discoveries and finding routes to the Great Salt Lake and mapping the Colorado River.\u003c\/p\u003e\u003chr\u003e\u003cp\u003eRocky Mountain Man is played either Solitaire or against another player. If 2 Players, both players will play in a kind of Solitaire fashion.\u003c\/p\u003e\u003cp\u003eRocky Mountain Man is based on the Source of the Nile (1978) game system, while there are many of the same game rules, some of the rules have been adjusted and others added. For players familiar with Source of the Nile, it is good to know the general pattern of that game, but do not assume a rule will be exactly the same.\u003cbr\u003e\u003cbr\u003eThis is a Folio game. Players will need a 6 sided die (or better 2 - 6 sided dice), and a Pencil with an eraser. The game comes with 2 Outfitting sheets. Players can print new ones.\u003cbr\u003e\u003cbr\u003e\u003ca href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/4453\/files\/OutfittingSheet_ForWeb.pdf?v=1607743537\"\u003eOutfitting Sheets for Print\u003c\/a\u003e\u003c\/p\u003e\u003cp\u003e\u003ca href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/4453\/files\/RockyMountainERRATA.pdf?v=1610505246\"\u003eRule Errata, Cases\u003c\/a\u003e\u003c\/p\u003e","brand":"Emperors of Eternal Evil","offers":[{"title":"Default Title","offer_id":50053858132312,"sku":"GME017","price":27.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0867\/0340\/7448\/files\/rocky-mountain-man-by-nate-hayden-215-p.jpg?v=1728062771"},{"product_id":"gme054","title":"What's So Cool About Vampire Hunting by Natalie Ash","description":"\u003cp\u003eA series of unexplained deaths.\u003c\/p\u003e\u003cp\u003eTerrible omens.\u003c\/p\u003e\u003cp\u003eGrizzled hunters afraid to become prey.\u003c\/p\u003e\u003cp\u003eJoin the hunters who stalk those who stalk the night.\u003c\/p\u003e\u003chr\u003e\u003cp\u003eTake on the role of monster hunters, hunting the most dangerous prey  Vampires. 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Issue three focuses on the Vaarnish Interior, the endless sand-sea that intimidates even the hardy souls who live in the dry and dangerous badlands. \u003c\/p\u003e\u003cp\u003eNo accurate map has ever been drawn of the Vaarnish Interior: the territory seems to defy rational organisation. This is a place without borders, the horizon between blue sand and blue sky no longer a stark dividing line but rather a molten membrane that swims and drifts woozily in the suns wine-red heat, the land making and remaking itself just as a lizard sheds its skin. The blue sands retreat from the wind, revealing structures that have lain dry and deathless and undisturbed for aeons, and then those same restless dunes shroud the ruins once again, before a living soul can name them. 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