All Must Bow by Joshua Flaccavento and Ryan Hatt
All Must Bow by Joshua Flaccavento and Ryan Hatt
Inspired by classic written works of sci-fi horror, as well as space horror films of the '70s, '80s, and '90s, ALL MUST BOW is a TTRPG setting designed not from the perspective of the triumphant investigator or hapless stumbler turned hero, but from the view of the villain. As champions and scions of ageless god-monsters that exist behind the curtain of space and time, the player-characters suborn, consume, pollute, and bring ruin to worlds across the unfortunate universe. Bloated with unclean power, yet faced with the dissolution of all existence, will you continue to serve as everything falls apart? Or will you perish in a futile attempt to defy your masters?
ALL MUST BOW is a 70 page system-agnostic ttrpg setting meant to be used as an overlay for your favorite ruleset. In addition to the story-forward character creation and play guides, each chapter is embellished with rich prose and evocative illustrations detailing foul ascendancies, forbidden histories, and foreboding artifacts aimed at reinforcing the feel of the setting as well as providing inspiration to both Storytellers and players alike. We like to think it evokes the feel of those dark, early '90s monster-focused games without all of the crunch and metaplot.
In other words...
- 70 page, black and white (save for the cover) 5.5" X 8.5" zine
- Full-page chapter illustrations with additional spot illustrations throughout
- Story-forward character creation process - Help build the world you play in from the start!
- Three fully fleshed out example species and six Dreadful Ancient Things to use as you wish
- Guidance on how to partner AMB with many popular rules systems including Fate Core, Mothership, Genesys, 5th Edition D&D, PbtA, and more!
- Structures for both solo-play and single-storyteller-single-player play