The Mending Circle
The Mending Circle
The Mending Circle is a gm-less role-playing game for precisely three players. You use a mystical augury rite (with tarot cards, dripping wax, letter tiles etc.) to discover the basics of the Wound you have to heal. Then you narrate scenes together, exploring the world and the people of your story. A magical Wound Sigil guides your path and helps you lead the Torn towards healing.
This game contains:
- A 136 page rulebook with full-color illustrations.
- 8 aura playsheets for the different types of witches.
- Help sheets making it easier to run the game.
- The game is best played with your friends in a shared space but it can adapt to remote play effortlessly.
The Mending Circle tells stories of hope and healing. You come together as a coven of three witches sent to help. You are there for those that have no one by their side. You can be a helping hand, that one lucky break they need to get back on their feet.
In The Mending Circle you tell healing stories together.
At their heart is always one or more of the Torn: someone in a state of pain or anxiety and in need of support. Most likely they are scared, poor, isolated or marginalized in some way that makes it difficult for them to access help themselves. This pain does not come from a physical ache but rather from a metaphorical, emotional wound. If it persists it often leads to more suffering radiating outwards.
But this Wound catches the attention of three witches that set out to help. Using your magical charms you will help and guide the process of healing. As a first step the Torn needs to reach a state of relative safety and stability. Only after this is achieved can they confront the source of their pain and gain awareness. Finally, they have to make a new meaning for themselves to move forward.